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Connecting in Covid times

Business, Published on 06/05/2020

» In 2003 when Linden Lab launched the virtual world Second Life, it was a novelty and a huge success, with a community of over a million at its peak. A quaint convergence of unfettered imagination and dollar-powered real life -- through avatars, business, product sales, music, movies, and even news reporting and politics -- its ever-changing and expanding virtual world took off.