Showing 1 - 2 of 2
Business, Published on 06/05/2020
» In 2003 when Linden Lab launched the virtual world Second Life, it was a novelty and a huge success, with a community of over a million at its peak. A quaint convergence of unfettered imagination and dollar-powered real life -- through avatars, business, product sales, music, movies, and even news reporting and politics -- its ever-changing and expanding virtual world took off.
Life, James Hein, Published on 11/09/2019
» As I was walking to work thinking about this week's column, I did a quick self-inventory. I was listening to On Liberty by John Stuart Mill through my noise cancelling headphones. The audio was being sent by Bluetooth from my Samsung Galaxy S10 5G phone that I was also using to play a location-based game, Ingress. This was being fed my position by satellite and receiving information from the internet via my phone's data connection. Occasionally I would pull down the notification tab to see what was on for the day and who had tried to contact me via a number of social-media services.