Showing 1 - 9 of 9
Business, Suchit Leesa-nguansuk, Published on 12/05/2025
» Brands are capitalising on online gaming and virtual worlds to tap Gen Z and Gen Alpha markets in what is dubbed the attention economy.
Business, Denny Jacob, Published on 13/04/2022
» 'Fortnite" creator Epic Games Inc. raised $2 billion, the most for any gaming company in two decades, from investors including Sony Group Corp.
Business, Sandra Lee, Published on 16/03/2022
» The term metaverse is pretty hot right now. More and more brands are striving to conquer new virtual worlds using various integration formats.
Business, Nuntawun Polkuamdee and Pornkamon Teerapiboonkun, Published on 18/09/2021
» Recap: European and emerging markets were mixed on Friday as global investors and traders weighed the prospect of reduced US Federal Reserve stimulus and risks from a likely default by the debt-ridden Chinese property developer Evergrande.
Business, Published on 07/04/2021
» SAN FRANCISCO: Apple Inc's chief executive Tim Cook portrayed self-driving cars as an ideal match for the technology giant during an interview released on Monday by The New York Times.
Business, Peter Landers, Published on 22/09/2020
» Kenichiro Yoshida remembers the day--Sept. 17, 2014--that he felt Sony Corp. hit bottom.
Business, Published on 10/01/2020
» Thailand ranked fourth globally in terms of amount of gaming conversation on Twitter in 2019 with 1.2 billion tweets, behind South Korea but ahead of Brazil.
Business, Mediatek, Published on 12/11/2019
» 4G wireless communication -- compared with 3G and 2G -- has delivered huge gains in performance in the past decade. Heading into the next decade, 5G will build on this with not only evolutionary growth in bandwidth, but also better use of wireless spectrum.
Business, Published on 06/05/2019
» Backdoors, malicious cryptomining, fake apps and banking Trojans all increased substantially in 2018, propelled by cybercriminals' quest for illicit profits, according to the latest Mobile Threat Report from the security firm McAfee. Most notably, the number of fake app detections increased from around 10,000 in June 2018 to nearly 65,000 in December.