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Search Result for “gamification”

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LIFE

Gamifying health

Life, Suwitcha Chaiyong, Published on 12/09/2023

» People know that exercise is good for health, however, not everyone enjoys exercising. Organised by the Creative Economy Agency (CEA), the exhibition "Boost/Play/Measure: BPM" presents information as well as creative technology designed to enhance and support the fitness and sports industry. Innovative fitness devices and platforms can help people enjoy exercising more.

LIFE

A dynamic blend

Life, Suwitcha Chaiyong, Published on 29/06/2023

» Not only is South Korea well-known for its culture, natural sites and entertainment, but it is also a country that leads in high-speed internet and advanced information and communication technology infrastructure.